3D Art / 2024
Game-Ready Prop Art
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Concept
Design based on horror prop visual language, realistic aging and wear, with a clear and readable silhouette in scene.
Execution
ZBrush for high poly sculpt and retopology. Marmoset Toolbag for baking. Substance Painter for PBR textures. Unity for scene integration. Blender Cycles for final renders.
Motion & Timing
Optimized low poly for real-time with baked maps (normal, AO, etc.) and consistent PBR materials. Asset ready for engine integration.

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