3D Art / 2024
Level Design — Unity
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Concept
Atmosphere building through lighting as the main narrative element, spatial composition that guides exploration, and light-shadow contrasts to generate tension. The focus is on how all elements work together.
Execution
Maya for asset modeling. Marmoset Toolbag for baking and optimized map generation. Substance Painter for texturing and materials. Unity HDRP for assembly, lighting, and final post-processing.
Motion & Timing
Dramatic lighting as the base of the scene. Use of fog to generate depth and volume. Visual composition oriented to direct the player's attention. Atmosphere is built through the interaction of light, materials, and space.
